The Computation of Perfect and Proper Equilibrium for Finite Games via Simulated Annealing

dc.creatorMcDonald, Stuart
dc.creatorWagner, Liam
dc.date2017-04-01T20:04:10Z
dc.date.accessioned2026-07-09T07:12:14Z
dc.descriptionThis paper exploits an analogy between the “trembles” that underlie the functioning of simulated annealing and the player “trembles” that underlie the Nash refinements known as perfect and proper equilibrium. This paper shows that this relationship can be used to provide a method for computing perfect and proper equilibria of n-player strategic games. This paper also shows, by example, that simulated annealing can be used to locate a perfect equilibrium in an extensive form game.
dc.identifierdoi:10.22004/ag.econ.151191
dc.identifierhttps://ageconsearch.umn.edu/record/151191/files/WPR10_1.pdf
dc.identifierhttp://ageconsearch.umn.edu/record/151191
dc.identifier.urihttp://hdl.handle.net/123456789/585683
dc.languageeng
dc.publisher
dc.sourcehttp://ageconsearch.umn.edu/record/151191
dc.titleThe Computation of Perfect and Proper Equilibrium for Finite Games via Simulated Annealing
dc.typeText

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