Exploring an artificial intelligence–based, gamified phone app prototype to track and improve food choices of adolescent girls in Vietnam: Acceptability, usability, and likeability study

dc.creatorBraga, Bianca C.
dc.creatorNguyen, Phuong Hong
dc.creatorAberman, Noora-Lisa
dc.creatorDoyle, Frank
dc.creatorFolson, Gloria
dc.creatorHoang, Nga Thu
dc.creatorHuynh, Phuong
dc.creatorKoch, Bastien
dc.creatorMcCloskey, Peter
dc.creatorTran, Lan
dc.creatorHughes, David
dc.creatorGelli, Aulo
dc.date2022-07-21
dc.date2024-04-12T13:37:40Z
dc.date2024-04-12T13:37:40Z
dc.date.accessioned2026-06-27T15:43:35Z
dc.descriptionBackground: Adolescents’ consumption of healthy foods is suboptimal in low- and middle-income countries. Adolescents’ fondness for games and social media and the increasing access to smartphones make apps suitable for collecting dietary data and influencing their food choices. Little is known about how adolescents use phones to track and shape their food choices. Objective: This study aimed to examine the acceptability, usability, and likability of a mobile phone app prototype developed to collect dietary data using artificial intelligence–based image recognition of foods, provide feedback, and motivate users to make healthier food choices. The findings were used to improve the design of the app.
dc.identifierhttps://hdl.handle.net/10568/141308
dc.identifier.urihttp://hdl.handle.net/123456789/112890
dc.languageen
dc.publisherJMIR Publications
dc.relationhttps://doi.org/10.2499/p15738coll2.136400
dc.rightsOpen Access
dc.sourceBraga, Bianca C.; Nguyen, Phuong Hong; Aberman, Noora-Lisa; Doyle, Frank; Folson, Gloria; Hoang, Nga; Huynh, Phuong; Koch, Bastien; McCloskey, Peter; Tran, Lan; Hughes, David; and Gelli, Aulo. 2022. Exploring an artificial intelligence–based, gamified phone app prototype to track and improve food choices of adolescent girls in Vietnam: Acceptability, usability, and likeability study. JMIR Formative Research 6(7): e35197. https://doi.org/10.2196/35197
dc.subjectfoods
dc.subjectadolescents
dc.subjectfood choices
dc.subjecttechnology
dc.subjectgamification
dc.subjectnutrition
dc.subjectdeveloping countries
dc.subjectdiet quality
dc.subjectinformation and communication technologies
dc.subjectpoverty
dc.subjectdiet
dc.titleExploring an artificial intelligence–based, gamified phone app prototype to track and improve food choices of adolescent girls in Vietnam: Acceptability, usability, and likeability study
dc.typeJournal Article

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