Games as training tools. A Capapacity sharing resource.

dc.creatorKadry, Salma
dc.creatorCampbell, Raramai
dc.date2025-12
dc.date2026-01-23T11:18:09Z
dc.date2026-01-23T11:18:09Z
dc.date.accessioned2026-06-27T13:34:00Z
dc.descriptionGame-based learning offers a powerful approach for transforming complex CGIAR research into accessible, participatory, and memorable training experiences. By shifting learners from passive knowledge recipients to active problem-solvers, it strengthens systems thinking, collaboration, and evidence uptake across diverse audiences. The Character Cards game illustrates this potential by humanizing climate-security data, elevating lived experiences, and enabling learners to analyse risks, resilience, well-being, and solutions through interactive storytelling.
dc.formatapplication/pdf
dc.identifierhttps://hdl.handle.net/10568/180506
dc.identifier.urihttp://hdl.handle.net/123456789/63423
dc.languageen
dc.rightsOpen Access
dc.sourceKadry, S.; Campbell, R. (2025) Games as training tools. A Capapacity sharing resource. 10 p.
dc.subjectcapacity development
dc.titleGames as training tools. A Capapacity sharing resource.
dc.typeTraining Material

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