Games as training tools. A Capapacity sharing resource.
| dc.creator | Kadry, Salma | |
| dc.creator | Campbell, Raramai | |
| dc.date | 2025-12 | |
| dc.date | 2026-01-23T11:18:09Z | |
| dc.date | 2026-01-23T11:18:09Z | |
| dc.date.accessioned | 2026-06-27T13:34:00Z | |
| dc.description | Game-based learning offers a powerful approach for transforming complex CGIAR research into accessible, participatory, and memorable training experiences. By shifting learners from passive knowledge recipients to active problem-solvers, it strengthens systems thinking, collaboration, and evidence uptake across diverse audiences. The Character Cards game illustrates this potential by humanizing climate-security data, elevating lived experiences, and enabling learners to analyse risks, resilience, well-being, and solutions through interactive storytelling. | |
| dc.format | application/pdf | |
| dc.identifier | https://hdl.handle.net/10568/180506 | |
| dc.identifier.uri | http://hdl.handle.net/123456789/63423 | |
| dc.language | en | |
| dc.rights | Open Access | |
| dc.source | Kadry, S.; Campbell, R. (2025) Games as training tools. A Capapacity sharing resource. 10 p. | |
| dc.subject | capacity development | |
| dc.title | Games as training tools. A Capapacity sharing resource. | |
| dc.type | Training Material |
