Teaching Agricultural Policy Using Games: The Agripol Game

dc.creatorJongeneel, Roelof A.
dc.creatorKoning, Niek
dc.date2017-04-01T17:51:28Z
dc.date.accessioned2026-07-09T03:48:24Z
dc.descriptionWe developed the AGRIPOL game as a tool for teaching agricultural policy to economic and non-economic students. AGRIPOL consists of a world with 7 different countries, each one represented by a small group of students. The students have to maximize their country's social welfare by choosing an optimal set of policy instruments. By doing this students learn in an interesting and hands-on way to understand the workings of agricultural policy instruments, the interrelatedness between countries (policy impact spill-overs) and the role of political weights in the policy formation process. A WTO negotiation round is included to let students experience the difficulties and benefits of cooperation.
dc.identifierdoi:10.22004/ag.econ.24773
dc.identifierhttps://ageconsearch.umn.edu/record/24773/files/pp05jo02.pdf
dc.identifierhttp://ageconsearch.umn.edu/record/24773
dc.identifier.urihttp://hdl.handle.net/123456789/540195
dc.languageeng
dc.publisher
dc.sourcehttp://ageconsearch.umn.edu/record/24773
dc.titleTeaching Agricultural Policy Using Games: The Agripol Game
dc.typeText

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